![]() ![]() Ideal solution something which allows for me to bake the models individually, but shares the same output material? I really do like Substance Painter for texturing though, but it does not work with multible objects. There got to be a better way, please please please. I need to export all textures again and make the altas again! So essentially If I want to make an edit to my Texture material in Substance Painter: I then end up with 30-40 texture files which I need to stitch together in Photoshop. I then import the generated textur into Blender, so I can see where not to put the UV stuff of my next model Yes, texture atlas seems to be the way.I contacted the creators of ultimate unwrap 3D pro they said the same thing and gave me some instructions to hopefully get it to import to coppercube. export the finished textures from substance painter bake the hipoly to the lowpoly in Substance Painter obj of the lowpoly to Substance Painter 2 ![]() model the hipoly in zBrush, then make a lowpoly I need to build lots of texture atlas graphics for my current project.Ĭurrently I am using a mixture of Photoshop and Blender to stitch it all together. ![]()
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